Top Design Jobs in Vancouver
Design and animate effects using Houdini for a CG series. Collaborate with the FX team and meet production deadlines. Prioritize tasks, problem solve, and work within the show structure. Basic knowledge of Nuke, Renderman, and Katana is preferred.
Join a remote team as a Graphic Designer, Web Designer, or Illustrator. Manage design projects from concept to delivery using Adobe Suite, Sketch, and Figma. Work with clients globally and have 20 days of paid time off. Perfect English language required.
Lead VFX Artist responsible for creating realistic VFX for a Sci-Fi game. Collaborate with teams, prototype VFX, optimize assets, and stay updated on industry trends. Must have 3+ years of VFX experience, Unreal Engine knowledge, and be fluent in English.
Cohesively work alongside other asset departments to create and apply photoreal and stylised textures. Design textures for characters, props, and environments. Set up surface textures for lighting. Meet show deadlines and interact with Production, Supervisors, Leads, and peers.
As a VFX Artist at DECA, you will play a pivotal role in enhancing the visuals of our MMO games. You will design, create, and implement real-time visual effects to bring the game world to life. Collaboration, creativity, and problem-solving skills are essential for this role.
Hiring a CG Senior Modeling Artist at Atomic Vancouver to create show-style models, work with animation pipelines, collaborate with teams, and ensure high-quality work within deadlines.
Designs and animates digital effects elements for computer generated FX animation. Responsible for creating believable effects such as fire, smoke, water, and more. Must meet productivity targets and collaborate with the team on creative solutions.
Lead and mentor a VFX Art team to create stunning and realistic Sci-Fi visual effects for the Angelic game. Collaborate with the Art Director and tech team to maintain consistency and improve workflows. Manage tasks, prototype VFX, track creation process, and optimize assets for performance.
Sony Imageworks Vancouver is seeking Layout Artists (Final & Rough) to translate storyboards into 3D sequences of shots, determine camera composition and movement, create set geometry, and work collaboratively to meet production deadlines. Must have good organization skills, attention to detail, and problem-solving abilities within the production pipeline.
As an Environment Artist at DECA, you will be responsible for designing and creating visually stunning and immersive 3D environments for our games. You will collaborate with a team of artists, designers, and engineers to bring virtual worlds to life. This is a remote position.
Manage a team of designers working on consumer-facing products, grow the team, collaborate with product management, determine design direction, inspire and lead designers, work with various teams to deliver effective work.
Seeking a Lead Technical Artist with 10+ years of game development experience to bridge art and technology, optimize workflows, and lead a technical art team in creating innovative solutions for game development. Responsibilities include mentoring artists, developing art pipelines, and pushing the visual boundaries of games.
SkyBox Labs is looking for a Senior Technical Artist to develop and maintain art pipelines, implement Blueprints, and utilize procedural systems to optimize content creation for new AAA IP. The role requires 5+ years of experience in the games industry and proficiency in Unreal Engine 5, Maya, and scripting. Strong problem-solving and collaboration skills are essential.
Lead UI Artist at Crystal Dynamics responsible for defining and executing the visual style of the game's user interface, providing feedback to teams, mentoring UI artists, and staying updated on industry trends. Requires experience in UI art for PC/Console games, proficiency in design tools, and a strong portfolio showcasing advanced UI artistry.
Principal VFX Artist passionate about creating exceptional gameplay effects within FPS Spectre Divide. Will produce high-quality effects, create novel stylized gameplay VFX, optimize performance, adhere to competitive gameplay requirements, and collaborate with art and design teams.
Lime is hiring an Industrial Design Manager to lead a team of industrial designers in creating shared micromobility hardware. The role involves managing the design process, collaborating with cross-functional teams, and contributing to the development of sustainable mobility solutions. The individual must be located in the SF Bay Area for in-person design activities.
As the Director of Design at CircleCI, lead the design team, shape creative vision, and deliver a first-class user experience aligning with business goals. Manage product design, work with key stakeholders, mentor designers, and drive team effectiveness. Requires 10+ years of design experience and proven leadership skills in user-centered design.
The Senior UI Artist at Snowed in Studios in Ottawa, Canada will collaborate with client studios to bring games to life, create art assets, follow art style guides, and work on UI screens and components. They need 5+ years of professional experience in game UI or illustration, knowledge of industry-standard design software and game engines, and a strong portfolio showcasing varied art styles. A college diploma or bachelor's degree in interactive design or related field is required.
Create high-level 2D and 3D assets meeting visual, creative, and technical standards for video games and film, collaborate with artists and directors, participate in artistic validation sessions, and meet project deadlines. Requires 3+ years of industry experience and a portfolio showcasing artistic and technical skills.
Sony Pictures Imageworks is looking for an experienced Senior Environment Artist to join their team in Vancouver or Montreal. The role involves creating highly detailed 3D environments and matte paintings for high-end VFX and Animated projects. The ideal candidate must have 5+ years of experience in VFX or animated feature films and expertise in tools like Houdini, Nuke, Katana, Photoshop, and more.
Experienced Senior VFX Artist needed to create realistic and complex particle effects in Unreal Engine for an unannounced AAA console game. Collaborate with international teams to deliver captivating visual elements while optimizing VFX performance. Minimum 5 years of game development experience required.
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