Top Tech Jobs & Startup Jobs in Vancouver
As an Outsourcing VFX Artist, you will collaborate with external vendors to create high-quality VFX for game cosmetics, guide and provide feedback to outsourcing teams, and ensure the artistic quality aligns with the game’s direction while managing production schedules and resolving pipeline inefficiencies.
The Cinematic Editor will edit in-game cinematics, trailers, and promotional content while collaborating with teams to create cohesive cinematic experiences. Responsibilities include storyboarding, integrating cinematics into the game engine, applying visual effects, and managing video assets to enhance the player experience.
The VFX Artist will design and implement high-quality AAA visual effects, collaborate with teams to uphold artistic standards, translate design references into prototypes, and optimize performance for games. Strong artistic skills and an understanding of animation principles are essential, along with effective communication and collaboration skills.
The Senior Systems Designer will design and optimize systems for player engagement in AAA game initiatives, focusing on monetization and player experience through data-driven design. Collaboration with cross-functional teams to create systems that enhance user experience is essential, alongside leadership and technical problem-solving skills.
As a Systems Designer at Escape Velocity, you will develop and balance major game systems for an online multiplayer experience, collaborating with design leads and advocating for player experience. Your expertise in systems design will contribute to creating engaging metagame features and solutions.
The Lead UI Artist will drive the vision for UI Art on Escape Velocity’s projects, creating AAA quality UI Art in Unreal Engine 5. Responsibilities include collaborating with the game director, delivering high-quality UI assets, leading a team, and ensuring consistency with the art style and UX wireframes.
Seeking a Tech Designer to implement and maintain technical framework for gameplay systems across a game studio. Responsible for technical workflows, tools, and architecture. Must have good knowledge of game design principles and scripting skills.
The Senior VFX Artist will design and implement high-quality AAA VFX, collaborating with leadership and various teams to meet quality standards and optimize performance. They will translate concepts into prototypes and continually improve processes, all while supporting inclusive team culture and artistic growth.
The Pipeline Engineer will support the Art and Production team by developing tools, scripts, and integrations for production tracking using Shotgrid and Jira. Responsibilities include collaborating with teams to gather requirements, researching new techniques for efficiency, and providing clear communication about improvements.
The Outsourcing UI Artist will collaborate with internal teams and external vendors to produce high-quality UI assets for cosmetics within games, manage asset integration and quality assurance, and provide feedback and training to outsourcing partners while ensuring alignment with project goals.
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