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16+ Job Results
4,438 Employees
Mid level
Gaming
The Senior Engine Programmer will build and improve engine systems, focusing on performance, and collaborate to resolve complex technological issues. Responsibilities include maintaining technical documentation and using profiling tools for performance analysis.
4,438 Employees
Senior level
Gaming
Collaborate with design teams to create advanced gameplay systems and UI for various platforms. Analyze performance with profiling tools and optimize code. Guide junior programmers, transform design documents into high-quality features, and ensure effective collaboration within the team.
4,438 Employees
Senior level
Gaming
The Senior Cinematic Designer will collaborate with level designers, animators, and programmers to create scripted events and memorable moments in gameplay. This role requires ensuring technical execution aligns with the game vision and integrating cinematics within the game engine, providing technical support and guidance throughout the process.
Yesterday
Canada
4,438 Employees
Mid level
4,438 Employees
Mid level
Gaming
The Gameplay Programmer role involves collaborating with content and design teams to develop gameplay systems, AI, and UI features across platforms. Responsibilities include designing scalable systems in C++ and Blueprints, supporting technical documentation, and optimizing performance through profiling. The position requires effective communication and the ability to work independently or in teams.
Yesterday
Canada
4,438 Employees
Mid level
4,438 Employees
Mid level
Gaming
The Technical Artist will collaborate closely with the art and game direction to create visual assets while ensuring technical integrity and performance benchmarks. Responsibilities include managing asset pipelines, creating shaders and materials, and developing tools for art optimization and visual effects testing.
4,438 Employees
Senior level
Gaming
The Senior Cinematic Designer will implement scripted events and cinematics, collaborating with level designers and animators to create memorable scenes that enhance the narrative experience. Responsibilities include testing and debugging cinematic elements within the engine, ensuring technical execution aligns with the game's vision, and solving problems autonomously.
Yesterday
Canada
4,438 Employees
Senior level
4,438 Employees
Senior level
Gaming
The Senior UI Artist will collaborate closely with Game Designers and art department leads to create high-quality UI art for a new game project, ensuring consistency with established style guides. The role involves documenting knowledge, mentoring junior artists, and keeping up with industry trends to enhance UI quality and workflow.
4,438 Employees
Senior level
Gaming
The Senior Engine Programmer is responsible for developing and managing the core game engine, improving performance, and integrating systems from external vendors. The role requires expertise in C++ and Unreal Engine, along with strong problem-solving and communication skills. The position involves working on low-level systems and collaborating on innovative gaming solutions.
Yesterday
Canada
4,438 Employees
Entry level
4,438 Employees
Entry level
Gaming
The programmer will develop and support game systems, focusing on creating an immersive horse experience. Responsibilities include collaborating with a multidisciplinary team, optimizing code for realistic horse movement, integrating animation and audio, debugging functionality, and staying updated on Unreal Engine 5 advancements.
Yesterday
Canada
4,438 Employees
Junior
4,438 Employees
Junior
Gaming
As a Technical Designer, you'll work closely with the level design team to develop horse gameplay functionality in Unreal Engine. Your responsibilities include collaborating with programmers, ensuring technical components work seamlessly, and creating comprehensive documentation while interacting with cross-functional teams to implement technical elements of gameplay prototypes.
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