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Offworld

UI/UX Designer

Posted One Month Ago
Hybrid
New Westminster, BC, CAN
Junior
Hybrid
New Westminster, BC, CAN
Junior
Design and implement UI for Unreal Engine multiplayer games across PC and console. Create wireframes, user flows, layouts, widget hierarchies, animations, data bindings, reusable UMG libraries, and UI art assets. Translate Figma and Adobe designs into performant in-engine interfaces, debug platform-specific issues, and collaborate with engineering, art, production, game design, and QA teams to deliver polished player experiences on schedule.
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About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. 

Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.


We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same.

We are looking for a talented UI/UX Designer for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

Job Duties:

  • Design and implement UI directly in Unreal Engine, (using UMG and blueprints) taking layouts from concept through to a working, performant in-engine result.
  • Design wireframes, user flows, and high-quality UI layouts for PC and console games.
  • Own the handoff from design to engine, translating Figma/Adobe mockups into UMG widget hierarchies, setting up widget blueprints, animations, and data bindings, and iterating directly in the editor.
  • Build and maintain reusable UMG widget libraries, styles, and templates to keep implementation consistent and scalable across the project.
  • Refine and optimize existing UI elements in Unreal Engine to improve usability, visual consistency, and runtime performance.
  • Use tools such as Figma, Adobe Creative Suite, and Miro, to create and communicate designs to other teams (engineering, production, art, game design, QA).
  • Collaborate closely with artists, engineers, and game designers to iterate on designs and incorporate feedback effectively.
  • Create UI art assets and motion design elements, and implement them as animated UMG widgets (widget animations, material-based effects, sequencer-driven transitions).
  • Deliver high-quality work within tight deadlines and production constraints.
  • Advocate for the player experience, ensuring designs and their in-engine implementation align with gameplay goals and enhance overall engagement.
  • Debug and troubleshoot UI issues directly within Unreal Engine (Blueprint logic, widget performance, platform-specific input/resolution issues).

Requirements:

  • Hands-on experience implementing UI in Unreal Engine, including strong working knowledge of UMG and Blueprint scripting for UI logic and navigation.
  • Strong understanding of layout principles, usability, and interface design best practices.
  • Minimum of 2 years of professional experience as a UI Designer/Implementer in PC or console game development, with direct Unreal Engine implementation experience.
  • Proficiency with Figma and Adobe Creative Suite.
  • Comfortable working across the full pipeline: from wireframe/mockup through to a shippable, implemented UMG widget in Unreal Engine.
  • Excellent communication skills, with the ability to present and explain design and implementation decisions to diverse stakeholders.
  • Strong time management skills and ability to meet deadlines in a fast-paced environment.
  • Ability to work with and adapt existing art assets into polished, production-ready UI elements within Unreal Engine.

Desirable traits:

  • Experience with Common UI plugin or custom UMG extensions.
  • Familiarity with Unreal Engine performance considerations for UI is a strong plus.
  • Self-motivated and proactive, with a focus on removing blockers and driving solutions.
  • Alignment with studio values and ability to contribute positively to team culture.
  • Comfortable working in a dynamic, collaborative team setting.
  • Interested in first person shooters and/or have worked on an FPS game, ideally one built in Unreal Engine.

 

This is a 12-month fixed-term position, with the requirement to work from our office three days per week. There is the possibility of an extension or transition to a permanent role based on the needs of the business.

The typical salary range for this position is $75,000 - $90,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.


This role offers:

  • Extended health and dental benefits
  • 2 weeks of paid vacation 
  • Wonderful colleagues!

If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.

 

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

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