Space Inch

47 Total Employees
Year Founded: 2013

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Our story: 4 unlikely characters and a fun idea 🎮 Space Inch was started by an architect (the building kind), a criminal lawyer, a rock guitarist, and a non-profit exec. We weren’t gamers but we had an idea for a game and a desire to try something out of the ordinary. 🚀 We launched our first original game in 2013. Not long after we quit our day jobs. In the next 5 years, we produced 15 games, 40M installs, and one game was the most downloaded in the US for a month. 🤝 Now, we partner with a small number of corporate clients with whom we have deep, lasting relationships. What makes us different? 🥇 Our engineers determine our expertise, stack, and what we learn next. They define what we mean by “high quality.” 💪 Each engineer helps us decide who we are and what our commitments will be. 🏆 We only accept projects when the code base is part of our expertise. We don’t take on work if we are not going to perform extremely well.