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Offworld

Technical Director

Reposted 15 Days Ago
Be an Early Applicant
Hybrid
New Westminster, BC, CAN
Mid level
Hybrid
New Westminster, BC, CAN
Mid level
The Technical Director will lead the technical vision and strategy, oversee architecture in Unreal Engine 5, and mentor programming teams to ensure successful project delivery.
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About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. 


Fast forward to 2026, Offworld has more than 140 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit, and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games and supplying others with the ability to do the same. We are looking for a talented Technical Director to oversees the project’s Lead Programmer and external technical teams. If you are passionate about making great games and a team player, we are looking for you!

 

Job Duties:

 

Technical Leadership & Architecture

  • Own and communicate the overall technical vision and strategy for OFL.
  • Define and oversee core architecture in Unreal Engine 5 (C++/Blueprint integration, networking, rendering, tools).
  • Guide integration of backend technologies (e.g., External Service Providers, Microservices, and multiplayer infrastructure ).
  • Balance innovation with long-term maintainability, minimizing technical debt.
  • Maintain stability of the OFL project and development processes (builds, etc.)

Standards & Practices

  • Establish and enforce coding standards, documentation practices, and performance benchmarks across the team.
  • Conduct technical reviews of major systems and pipelines (build, CI/CD, tools, online services).
  • Ensure effective use of studio tools such as Confluence (documentation) and Jira (task/project tracking).

Leadership & Mentorship

  • Lead, mentor, and align Lead Programmers, ensuring collaboration across the sub-team.
  • Provide guidance and coaching to senior engineers, supporting their growth into leadership or principal roles.
  • Represent technical interests in cross-disciplinary leadership discussions with design, art, and production.

Delivery & Communication

  • Partner with Production to prioritize technical work and ensure realistic schedules.
  • Clearly communicate technical risks, trade-offs, and opportunities to technical and non-technical stakeholders.
  • Ensure technical milestones are delivered in line with project goals and internal or external partner/publisher requirements.


Requirements:

  • 2+ years launching and/or operating Live Service games.
  • Deep expertise in C++, and Blueprint integration within large-scale production environments. Experience with Unreal Engine 5 is a plus.
  • Proven experience architecting high-concurrency multiplayer systems, including networking, backend services, microservices, and F2P live-ops infrastructure.
  • Demonstrated ability to define and execute technical strategy for a large-scale multiplayer title, balancing innovation with long-term stability and maintainability.
  • Strong architectural ownership with accountability for scalability, performance, and minimizing technical debt.
  • Experience integrating external service providers and collaborating effectively with outsourcing or distributed technical partners.
  • Strategic partnership experience with Production to manage scope, prioritize work, and proactively mitigate technical risk.
  • Proven leadership mentoring senior engineers and establishing technical standards, workflows, and engineering best practices across a programming organization.

This is a full-time permanent position with the requirement to work from our office at least 3 days a week.


The typical salary range for this position is $150,000 - $180,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.

This role offers:

  • Extended health and dental benefits
  • Wellness and health spending accounts
  • Retirement savings plan
  • 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period
  • Wonderful colleagues!

If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.

 

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

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