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That's No Moon Entertainment

Rendering Engineer

Posted 5 Days Ago
Be an Early Applicant
In-Office or Remote
4 Locations
Mid level
In-Office or Remote
4 Locations
Mid level
The Rendering Engineer will develop high-quality real-time graphics for AAA titles, working closely with artists and designers to enhance narrative storytelling.
The summary above was generated by AI

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are looking for a Rendering Engineer who is ready to push the boundaries of rendering for a AAA title. In this role, you will prototype and build rendering systems to generate the highest quality real-time graphics. Art is one of the major ways to communicate story details needed in a narrative based game. You will work with artists, designers, and the narrative team to help convey the story in cinematics and moment-to-moment gameplay. 

Responsibilities:  

  • Own medium-scale features, driving them to meet the needs of those holistic solutions. 
  • Implement and maintain production quality C/C++ for features, tools, and workflows. 
  • Learn and understand how existing systems work well enough to modify, fix, and profile their performance characteristics. 
  • Effectively communicate the functionality of your features through both written and verbal methods to stakeholders and team members 
  • Provide regular communication updates and coordinate with production regarding scheduling and priorities. 

Requirements & Skills:  

  • Good knowledge of C++ 
  • Strong problem solving and math skills 
  • Experience with frame debuggers such as RenderDoc, PIX, or RazorGPU. 
  • Experience using profilers to measure the timing characteristics of software. 
  • Knowledge of shading languages such as HLSL. 
  • Unreal Engine experience. 

Qualities:  

  • Good communication skills visually, verbally and written 
  • Work independently with minimal supervision 
  • Ability to resolve conflicts 

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $83,000 - $132,000

Please note that we are only considering candidates in North America at this time.

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

#LI-remote

Top Skills

C++
Hlsl
Pix
Razorgpu
Renderdoc
Unreal Engine

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