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The Walt Disney Company

Motion Editor - ILM Vancouver

Posted 23 Hours Ago
Be an Early Applicant
In-Office
Vancouver, BC, CAN
Mid level
In-Office
Vancouver, BC, CAN
Mid level
Retarget and non-destructively edit realistic motion-captured performances for bipedal, props, and sometimes quadruped characters. Improve actor performance, adjust contacts/interactions, add finger/toe/tail animation and body tweaks, and blend motions to create fluid, believable transitions. Deliver high-quality animations and collaborate with the VFX team; submit a demo reel and shot breakdown.
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Job Posting Title:

Motion Editor - ILM Vancouver

Req ID:

10153246

Job Description:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

ILM Vancouver is looking for a Motion Editor (Motion Capture Animator) to join our team based in our Coal Harbour studio.

This candidate will have proven experience in high end film/VFX or video game industry. 

The main responsibility will be to retarget and edit body motion of realistic motion-captured based performances in a non-destructive way and deliver animations to a high quality standards. We are also expecting the candidate to show solid knowledge about motion blending.

The Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required.

Primary Responsibilities
  • Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently

  • Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work

  • Adjusting interaction and contacts between characters/props/environment/terrain

  • Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight

  • Blending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips

Job RequirementsEducation / Experience:
  • Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience

  • Previous experience using MotionBuilder, Blender, Nuance and/or Maya with motion-captured performances

  • Proven experience in high end film VFX and an up to date showreel.

Required Skills / Competencies:
  • Solid understanding of retargeting techniques 

  • Good understanding of the principles of animation

  • Attention to detail and communication skills

  • Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues

  • Sharp eyes for motion, timing and posture

  • Background in using Maya,Blender, Nuance and/or Motion Builder

  • Background in using Linux and Vicon Shogun Post is a plus  

  • Excellent collaborative skills

  • Eagerness to learn and develop 

Preferred Skills / Competencies:
  • Experience with Mocap animation

  • Maya Experience

Technical Skills:
  • Solid knowledge about Retargeting and Blending techniques

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

JoinILM

The hiring range for this position in Vancouver is C$67,000 to C$85,700 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment:

ILM Vancouver

Job Posting Primary Business:

ILM Vancouver

Primary Job Posting Category:

Motion Capture - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Vancouver, BC, Canada

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-09

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