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The Walt Disney Company

Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver

Posted Yesterday
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In-Office
Vancouver, BC, CAN
Mid level
In-Office
Vancouver, BC, CAN
Mid level
Set up and run cloth, hair, rigid body, crowd, muscle and other creature simulations in Houdini and proprietary tools; rig and envelop creatures, vehicles and props in Maya; troubleshoot CFX and pipeline issues; script tools in Maya (Python/VEX); mentor junior artists and participate in reviews and special projects.
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Job Posting Title:

Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver

Req ID:

10156611

Job Description:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

The Creature Technical Director is responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools as well as rigging and enveloping hero to background creature, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisor. 

What You’ll Do
  • Set up and run cloth, hair, rigid body, crowd, muscle simulations

  • Troubleshoot creature CFX and pipeline issues

  • Mentor entry level artists

  • Script utilities/tools/plug-ins in Maya

  • Creature rigging and enveloping in Maya

  • Sufficient knowledge of CFX techniques to optimize the performance of simulation setups

  • Participate in reviews, dailies, and department meetings as required

  • Special projects as necessary

What We’re Looking For
  • 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education

  • Experience setting up and running simulation shotwork

  • Experience in corrective sculpting. Knowledge of anatomy and enveloping

  • Experience running simulation shotwork

  • Experience in corrective sculpting

  • Knowledge of anatomy and enveloping

  • Positive attitude and team player

  • Good communication skills

  • Proficiency with Linux

  • Expertise with Houdini

  • Experience with python or VEX scripting

  • Nice to have:

    • Experience with Massive or Houdini crowd software

    • C++

    • Basic proficiency in another discipline - Modeling, Texture, TD, Animation

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

JoinILM

The hiring range for this position in Vancouver is C$100,300 to C$128,300 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment:

ILM Vancouver

Job Posting Primary Business:

ILM Vancouver

Primary Job Posting Category:

Character Simulations - Studios, Rigging - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Vancouver, BC, Canada

Alternate City, State, Region, Postal Code:

Date Posted:

2026-07-21

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