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Gaming
Designs and implements live game content, events, systems, and features for a mobile game. Responsibilities include balancing events using mathematical models, analyzing player feedback and metrics, improving design tools and pipelines, collaborating across disciplines, documenting user experiences, prototyping new event types, and leading creative brainstorming. The role requires strong systems, narrative, content, game-balancing, communication, and mobile gaming expertise, plus Unity experience and either two shipped games or five years of Live Ops experience.
Gaming
Develop and architect backend-focused full-stack features for Words With Friends using C#, Ruby on Rails, Unity, cloud infrastructure, APIs, databases, and DevOps practices. Responsibilities include designing gameplay systems, optimizing performance, managing deployments and live operations, writing tests, reviewing code, collaborating cross-functionally, documenting solutions, contributing to architecture, improving development workflows, and mentoring junior engineers.
Gaming
Lead UX/UI design for mobile games: create flows, wireframes, Figma prototypes, design systems, visual assets, and Unity implementations. Conduct research and testing, collaborate with art and engineering, mentor UX staff, and own UX across multiple feature pods to deliver engaging, usable game experiences.
