Xbox
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Gaming • Hardware
The Gameplay Engineering Intern will write production C++ code for gameplay systems including physics, weapons, cameras, AI, and hit detection. Responsibilities include debugging crashes, multithreading issues, and memory leaks; profiling and optimizing performance; collaborating with designers and animators; participating in code reviews; and maintaining engine architecture across PC and console platforms.
Gaming • Hardware
Supports Treyarch’s gameplay engineering team by prototyping, implementing, and refining gameplay systems, features, and mechanics. Troubleshoots game code, collaborates with designers and artists, contributes to gameplay balancing based on playtest feedback, and documents technical processes. Interns receive mentorship while developing functional gameplay prototypes and contributing to game development projects.
Gaming • Hardware
Designs and develops advanced anti-cheat and game security systems for Call of Duty. Responsibilities include strengthening protection frameworks, creating cheat detection mechanisms, optimizing and debugging complex C++ systems, analyzing compiled code, and collaborating across studios. The role requires expertise in large-scale software development, algorithms, data structures, CI/CD, automation, performance tuning, and low-level systems, with preferred experience in game engines, reverse engineering, DevOps, cryptography, and anti-cheat technology.
