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Digital Media • News + Entertainment
The CG Supervisor leads the CG pipeline development, manages artists, oversees shot continuity, and collaborates with teams for efficient production.
Digital Media • News + Entertainment
The Head of CG leads CG output for television series, ensuring quality and efficiency in workflows, mentoring teams, and resolving technical issues.
Digital Media • News + Entertainment
The Compositing Supervisor manages the compositing team, ensuring quality control, workflow, and effective communication while overseeing compositing tasks and mentor artists.
Digital Media • News + Entertainment
The VFX Producer manages VFX projects, ensuring smooth operations, client communication, and adherence to budget and deadlines.
Digital Media • News + Entertainment
The VFX Production Coordinator tracks shot progress, coordinates with teams, manages resources, and facilitates communication between artists and supervisors.
Digital Media • News + Entertainment
Translate lighting needs and 2D concepts into final shots, collaborate with VFX/CG/Lighting supervisors, perform lighting and lookdev, set render settings, pre-composite and quality-check render passes, debug scenes, and provide elements to compositors within production deadlines.
Digital Media • News + Entertainment
Responsible for completing diverse 3D tasks (modeling, lookdev, texturing, animation, lighting, rendering, shading, tracking, effects), ensuring look consistency, optimized renders, asset usability, QC of Houdini lighting setups, and collaboration with compositors and teams across projects.
Digital Media • News + Entertainment
Create high-quality FX simulations (fire, smoke, liquids, particles, cloth, hair, crowds) in Houdini; light, shade, and deliver slapcomps; attend dailies, apply feedback, and collaborate with project teams to meet client briefs and deadlines.
Digital Media • News + Entertainment
Execute complex compositing shots from start to finish using Nuke, integrating 2D, 3D and live-action elements. Key duties include keying, camera tracking, photoreal CG integration, matte projection set extensions, removals, paint/rotoscoping, and collaborating with Leads and Production to meet schedules and feedback.


