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Gaming • Information Technology • Mobile • Software • Esports
Manage and deliver a game area by partnering with design, engineering and art. Plan, prioritize, track progress, remove roadblocks, build Jira/Flow workflows, decompose long-term efforts into milestones, communicate roadmaps and risks, and maintain team structure and morale to meet quality and schedule goals.
Gaming • Information Technology • Mobile • Software • Esports
Design, implement, optimize, and maintain real-time rendering systems and tools in Unreal Engine. Own features from R&D through production, optimize GPU/CPU/memory for consoles and high-end PCs, collaborate with cross-disciplinary teams, mentor other engineers, and ensure visual quality and performance across characters, crowds, environments, lighting, VFX, and cinematics.
Gaming • Information Technology • Mobile • Software • Esports
The Gameplay Systems Software Engineer will design and implement C++ runtime systems for crowd and NPC simulation, collaborating with different teams to optimize and profile systems for real-time performance.
