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Blackbird Interactive

VFX Artist (9-month contract)

Posted 6 Days Ago
Be an Early Applicant
In-Office or Remote
Hiring Remotely in Vancouver, BC, CAN
Mid level
In-Office or Remote
Hiring Remotely in Vancouver, BC, CAN
Mid level
The VFX Artist creates and develops high-quality, real-time VFX, collaborates with teams, and optimizes visual effects assets for a AAA Sci-fi game.
The summary above was generated by AI

Blackbird Interactive is seeking a passionate VFX Artist to join our team and continue developing a AAA Sci-fi action title. 

In this position, you’ll be working under the supervision of an Art Director and Character Art Lead to develop eye-catching VFX for the game that fits within the IP’s Sci-fi aesthetics. You’ll collaborate closely with art leadership and cross-disciplinary teams to ensure that VFX assets are performant, readable and visually appealing.

Please include a link to your showreel with your CV.

Responsibilities

  • Create and develop high quality, real-time VFX using a proprietary game engine.

  • Work with the Creative Leads to author immersive VFX for exciting new features in an existing IP.

  • Collaborate with tech art and programming to problem-solve and meet in-engine visual and performance targets.

  • Be comfortable owning your pipeline from asset creation to in-engine implementation; while collaborating effectively with multiple disciplines in the team.

  • You will take ownership of all VFX-related tasks, work independently with minimal supervision, and communicate deliverable updates effectively.

  • Employ creative re-use of existing VFX assets such as textures and materials to create new assets from expansive libraries.

Requirements

  • 4 years of proven experience in developing VFX for games.

  • Strong understanding of 3D Softwares such as Maya/3ds-Max/Blender; as well as 2D softwares such as Photoshop, Substance Painter and Substance Designer.

  • Solid grasp of timing and shape for VFX.

  • Strong proficiency in developing shaders and materials for real-time visual effects.

  • Experience with dynamic FX scaling and variable integration at runtime.

  • Proficiency in the optimization techniques of visual effects.

  • Excellent communication and presentation skills.

Pluses

  • AAA Game experience

  • Familiarity with Embergen

  • Coding and scripting knowledge

  • Passion for sci-fi games and/or any media

  • Experience working on existing IP and their assets

Top Skills

3Ds Max
Blender
Maya
Photoshop
Proprietary Game Engine
Substance Designer
Substance Painter
HQ

Blackbird Interactive Vancouver, British Columbia, CAN Office

Vancouver, British Columbia, Canada

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