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Frima

Technical UI Designer

Posted 13 Days Ago
Be an Early Applicant
Remote or Hybrid
Hiring Remotely in Québec, QC, CAN
Mid level
Remote or Hybrid
Hiring Remotely in Québec, QC, CAN
Mid level
The Technical UI Designer will create and integrate interface systems within Unreal, optimize shaders, and collaborate across teams for UI performance.
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Company Description

Ready to Level-up in your career? Frima is looking for a Technical UI Designer for its UX/UI team.

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.

And the reason is simple, we know how to take care of our people:

  • 4.5 days of work per week, year-round. (Friday pm off);
  • Truly flexible working: 100% remote, hybrid or 100% in person, the choice is yours;
  • Up to 7 weeks vacation per year, sick days & personal days: your well-being is important to us.
  • Complete group insurance from day one;
  • A contribution to your RRSP
  • 400$ allowance towards the purchase of ergonomic equipment;

Life at the Studio 

  • Access to chair massages, fresh fruit and snacks, gym, sports activities, etc;
  • Regular presentations of projects and new developments: we keep our team up to date on all Frima developments;
  • Close-knit, caring and inclusive teams, even remotely!
  • Come and discover the rest for yourself!

Job Description

What your weeks are going to look like

 

  • Design and integration of complex interface systems directly within Unreal (UMG/Slate);
  • Creating and optimizing custom shaders and materials for advanced visual effects;
  • Collaborating with designers, artists, and programmers to solve cross-platform integration challenges;
  • Debugging, profiling, and optimizing the UI to ensure smooth performance on PC, consoles, and other platforms;
  • Improving the UI pipeline and documenting best practices for the team.

Qualifications

What we're looking for

  • Bachelor’s degree (B.A.) in graphic design, UX/UI design, digital arts, or a related field, combined with equivalent experience;
  • Three (3) to five (5) years of experience in designing interfaces for video games;
  • Excellent proficiency in Unreal UMG and Blueprints (Slate is a plus);
  • Experience with Unreal animation systems (a plus);
  • Advanced skills in creating shaders/materials;
  • Strong understanding of UX principles and interaction design;
  • Appreciation for complex technical challenges and optimization;
  • Strong communication skills, both verbal and written, in French and English.
  • Portfolio and/or demo required;
  • Willingness to travel internationally as needed.

 

What we value in our team

  • Passion for functional design, layout, and quality of user experience;
  • Independence, resourcefulness, and attention to detail in performing a variety of technical tasks;
  • Ability to work within established standards, technical constraints, and production guidelines;
  • Ability to analyze and solve problems related to navigation, readability, and UI behavior;
  • Ease in adapting a design to different target audiences and various platforms;
  • Ability to collaborate effectively with a multidisciplinary team;
  • Good time management, sense of priorities, and adherence to deadlines;
  • Constructive critical thinking and the ability to reevaluate and improve one’s own work.

 

Additional Information

Come and make a difference with us! #FrimaLife

  • Find out more about us: https://frimastudio.com/a-propos/
  • About our culture: https://vimeo.com/766900522?share=copyLe

 

The masculine gender is used only to lighten the text. Only selected candidates will be contacted.

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