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Next Level Games

Technical Designer

Posted 22 Days Ago
Be an Early Applicant
Vancouver, BC
Junior
Vancouver, BC
Junior
The Technical Designer establishes level creation pipelines, facilitates communication between tech and design teams, and promotes technical solutions and standards.
The summary above was generated by AI
WHO WE ARE:Next Level Games is a wholly owned subsidiary of Nintendo Co., Ltd.
We’ve been passionate about video game development for 20 years now, shipping award-winning games for fans across the world and still going strong. Some of our titles include Super Mario Strikers, Mario Strikers Charged, Punch-Out!!, Luigi’s Mansion: Dark Moon, Metroid Prime Federation Force, Luigi’s Mansion 3 and most recently Mario Strikers™: Battle League.
At NLG, we believe that a project finds success when we collaborate. Therefore, we place careful consideration to build an environment where everyone feels welcome and has fun in the process of achieving our shared goals.

 
WHAT YOU'LL BE DOING:
We are looking for an experienced Technical Designer to join our team.  key responsibilities of the role include:
  • Help establish and maintain level creation pipeline
  • Serve as a bridge between the tech and design teams and provide support whenever necessary
  • Interface with design and engineering teams to propose and support solutions to level-specific features
  • Design and promote shared tech solutions to gameplay and level needs
  • Promote and maintain technical standards within performance budget constraints
  • Liaise as the technical expert with supporting departments
  • Help test new features and tools, and help provide feedback for possible improvements
  • Help establish best practices and workflows for designers.

WHO WE'RE LOOKING FOR:
  • 1-2 shipped games, or 2-4 years of industry experience
  • Strong communication skills 
  • Ability to think about long term implications of tools and feature changes
  • Understanding of Python  
  • Experience in text base scripting and working with animation state machines 
  • Knowledge of C / C++, C# / .NET
  • Desire and ability to support content creators
  • Strong multi-discipline problem solving skills 
  • Works well in a multi-discipline team environment 
  • Organized and self-motivated 
 NICE TO HAVE:
  • Experience with Houdini
  • Substance Designer experience
  • Environment art and prop creation experience

WHY YOU’LL LOVE WORKING HERE:
  • Competitive benefits and annual leave, including discretionary performance bonus program and health coverage
  • Support for mental health, financial well-being, legal assistance and more through our Employee Assistance Program
  • Access to our in-studio gym, and an extensive media library filled with games and books
  • Join a committee – board games, sports, or something else – it’s all here!
  • Discounted shopping for products and merchandise at Nintendo's employee store
  • A workplace that values inclusivity and encourages continuous growth
  • A chance to be part of Nintendo, creating award winning games that make an impact

This is a hybrid position, requiring at least three days per week at our Vancouver studio.
The hiring range for this position is $70,000 - $90,000 CAD annually and is subject to change. The final base salary compensation will be based on factors such as skills, education, and experience.
We wish to thank all applicants in advance; however, only those under consideration will be contacted.
We are currently only considering applicants who already have work eligibility and are residing in or willing to relocate to Metro Vancouver.

 

Top Skills

.Net
C
C#
C++
Houdini
Pymel
Python
Substance Designer
Substance Painter
Unity
Unreal

Next Level Games Vancouver, British Columbia, CAN Office

208 Robson Street, , Vancouver, BC, Canada

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