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Eyeline

Senior Software Engineer, Fluid Simulations (Flowline / C++)

Posted Yesterday
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Hybrid
Vancouver, BC, CAN
Senior level
Hybrid
Vancouver, BC, CAN
Senior level
Develop and maintain Flowline, a fluid simulation system, using C++. Collaborate on rendering pipelines, create simulation modules, and integrate with DCCs. Stay updated on industry trends and collaborate on real-time rendering and diffusion models.
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Eyeline is a global team of risk takers, innovators and perfectionists who achieve creative visions and have fun doing it. A dynamic workforce nestled within the industry’s most intriguing cities, united by a drive to push the boundaries of storytelling. Learn more.

We are looking for an experienced software engineer proficient in 3D Computer Graphics and dynamic simulation systems with working knowledge of rendering pipelines to work on our simulation system Flowline. Flowline is our award-winning in-house fluid and FX simulation software. It is designed to support ultra large-scale simulations and giving stakeholders detailed control about the looks and physics of these simulations.

Key Responsibilities

  • Contribute to the development of tools for Flowline simulation system support rendering of fluid systems and its integration with DCCs such as Houdini/Maya/3DsMax using C++, Python

  • Supports development and maintenance of the existing codebase with new features based on stakeholder requests.

  • Upkeep the Simulation system Flowline

  • Writing processing/simulation modules

  • Supporting complex workflows based on the Flowline simulation system and its integration with the pipeline

  • Develop framework for integrating for video diffusion model workflows (Work with Netflix/Eyeline Labs)

  • GPU experience using Cuda, with physical simulations, and real-time and/or offline rendering

  • Integration of Diffusion models for simulations (3D)

  • Collaborate effectively with your team via virtual communication channels to contribute to the ongoing development and enhancement of the Real-Time Core Software department

  • Participate in framework design discussions, ensuring scalability and flexibility

  • Stay updated on industry trends, emerging technologies, and advancements to bring innovative solutions to projects

Qualifications

  • C++ , Path Tracing/Shading, Vulcan, OpenGL

  • Dynamic Simulations

  • Ability to work simultaneously on multiple projects, demonstrating versatility and adaptability

  • Highly proficient in USD (Universal Scene Description) and advanced USD based workflows

  • Highly experienced with Houdini

  • Experience with Real time rendering

  • Experience with Maya and 3dsMax (optional)

  • Knowledge and experience working with Video Diffusion Models

About Us
Eyeline is a global creative studio partnering with storytellers to turn their ambitions into stunning reality. By blending the time-honored craft of filmmaking with breakthrough technologies, we unlock bold, cinematic visions at scale. Our three pillars - VFX, Studios and Labs - form the creative spine of Eyeline, guiding how we think, work, and show up in every frame.

At Eyeline, we believe technology serves artistry and our people are the soul behind everything we do, deepening creative connection, rather than replacing it. We build worlds with exceptional craft and precision, working hand in hand with our creative partners from concept to final pixel.

Netflix Investment- Eyeline
With the support of Netflix’s investment in our pipeline, infrastructure, and workforce, we’re pushing the boundaries of what’s possible in visual effects and virtual production technology. In addition to our work with Netflix, we continue to partner with a wide range of long-standing and new clients worldwide.

Come as you are
We are looking for those seeking to take risks with us, those driven by passion for their craft. To us, these are key ingredients that we look for in our team. We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

We will only consider applicants based in British Columbia, or those willing to relocate.

Top Skills

3Dsmax
C++
Cuda
Gpu
Houdini
Maya
Opengl
Path Tracing
Python
Usd
Vulkan

Eyeline Vancouver, British Columbia, CAN Office

580 Granville St, Vancouver, BC, Canada, V6C 1W8

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