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Inworld AI

Senior Software Development Engineer in Test (SDET) – Game Engine SDKs - Canada

Reposted 8 Days Ago
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Vancouver, BC
Senior level
Vancouver, BC
Senior level
The role involves designing and maintaining automation tools for testing and deployment processes across platforms, creating CI/CD pipelines, and collaborating with teams to enhance QA workflows. The candidate should have extensive experience in software/game development and automation in a live service model.
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Why Join Inworld

Inworld is the leading provider of AI technology for real-time interactive experiences, with a $500 million valuation and backing from top tier investors including Intel Capital, Microsoft’s M12 fund, Lightspeed Venture Partners, Section 32, BITKRAFT Ventures, Kleiner Perkins, Founders Fund, and First Spark Ventures.

Inworld provides the market’s best framework for building production ready interactive experiences, coupled with dedicated services to optimize specific stages of development – from design and development, to ML pipeline optimization and custom compute infrastructure. We help developers bring their AI engines in-house with a framework optimized for real-time data ingestion, low latency, and massive scale. Inworld powers experiences built by Ubisoft, NVIDIA, Niantic, NetEase Games and LG, among others, and has partnerships with key industry players such as Microsoft Xbox, Epic Games, and Unity. 

Inworld was recognized by CB Insights as one of the 100 most promising AI companies in the world in 2024 and was named among LinkedIn's Top Startups of 2024 in the USA.

About the Role

We are seeking a skilled Software Development Engineer in Test (SDET), from Senior level and above, to join our team at Inworld AI with a focus on automation tools and pipelines for our QA, build, and release process in Unreal, Unity, NodeJS, and WebSDK client side applications.The ideal candidate would be someone who has worked in the game industry live service model and understands LLM functionality.  

Key Responsibilities:

  • Design, create, and maintain automation tools that support our test, build, and release processes across multiple platforms (Unreal, Unity, NodeJS, and WebSDK).
  • Create and manage CI/CD pipelines to automate testing and deployment workflows using tools like GitHub Actions, Jenkins, or similar platforms.
  • Propose and create QA tools and processes to speed up our testing.
  • Collaborate with SDK developers, backend engineers, and the QA team to develop a unified automation and tools plan.
  • Build and maintain QA demo test suites/rooms to demonstrate automation, new feature showcases, and performance testing.

Qualifications:

  • 5+ years of experience in software/game development with a focus on C++, C#, or similar programming languages and test automation.
  • Experience working with Unreal or Unity game engines, including building, testing, and optimizing for performance.
  • Hands-on experience with automation tools and CI/CD processes (GitHub Actions, Jenkins, etc.).

Nice-to-have:

  • Experience in game development, especially in a tools engineering or automation capacity.
  • Background in Quality Assurance and familiarity with performance and stress testing.
  • Experience with building and testing for multiple platforms, including Android, iOS, and Mac.
  • Familiarity with LLM models.
  • Experience with test automation frameworks and tools, e.g. Playwright, Cypress.

In-office location: Vancouver, British Columbia, Canada.

Remote location: British Columbia, Canada.

The Canada base salary range for this full-time position is between C$120,000 - C$160,000 + bonus + equity + benefits. Your recruiter can share more about the specific salary range for your targeted location during the hiring process.

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