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Senior Gameplay Engineer - WWE 2K

Posted Yesterday
Remote or Hybrid
Hiring Remotely in California
Senior level
Remote or Hybrid
Hiring Remotely in California
Senior level
The role involves designing gameplay systems for WWE 2K, collaborating with teams to enhance game features, and writing clean, efficient code.
The summary above was generated by AI

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

 

What We Need:

Can you visualize the game that should be, long before it is? Do you have a passion for gameplay, animation, AI, feedback, and the myriad artistic and technical elements that make a game feel great? Love gameplay logic, animation systems, AI and player customization? Are you an expert collaborator and great communicator who thrives on delivering results? If so, wow, do we want to talk to you!

Our team is looking for an experienced Senior Gameplay Software Engineer who has a high bar for code quality and a passion for fun, feel, and clean and efficient design. In this role, you will work closely with animation, design, and AI to build and polish amazing gameplay, to help make the next iteration of WWE 2K the best ever!

What You Will Do:

  • Join a team of passionate engineers, designers and animators creating in-ring wrestling for WWE 2K
  • Deliver systems for improved scripting, character differentiation, and seamless gameplay animation
  • Represent the player at all times, delivering satisfying, polished, and extensible game features
  • Work with designers to prototype and implement combat gameplay that incorporates multiple competitors in a highly reactive environment
  • Work in an Agile process to provide accurate schedules and estimates for completing tasks on time
  • Produce code that is clean, efficient, well-documented, and conforms to our coding standards

Requirements:

  • 4+ years of experience in game development
  • Experienced gameplay engineer with shipped console or PC titles
  • Proficient in 3D mathematics
  • Bachelor’s or Master’s Degree in Computer Science or related field, or equivalent experience
  • Fluent in C/C++
  • Solid understanding of object oriented programming
  • Self-motivated with excellent problem-solving skills
  • Experienced in writing clean, well-documented, and efficient code
  • Ability to work and collaborate effectively as part of a team

Preferred Qualifications:

  • Understanding of animation technology and character controls
  • Passion for video games
  • Experience working with a custom game engine
  • Experience with attack homing systems
  • Experience working with game physics (Havok experience is a plus)

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $108,900 - $152,500 per year. New York State (inclusive of New York City): $98,100 - $137,300 per year. Washington: $108,900 - $152,500 per year. New Jersey: $98,100 - $137,300 per year. British Columbia: $96,400 - $135,000 (CAD) per year.  Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.


To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

 

Top Skills

3D Mathematics
Animation Technology
C/C++
Object Oriented Programming

2K Burnaby, British Columbia, CAN Office

2025 Willingdon Avenue, Burnaby, British Columbia, Canada, V5C 0J3

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