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Next Level Games

Rendering Engineer

Posted Yesterday
Be an Early Applicant
Vancouver, BC
Mid level
Vancouver, BC
Mid level
As a Rendering Engineer, you will develop creative solutions for game features and extend a proprietary rendering engine. You will collaborate with the rendering team, technical director, and art leads while applying strong software engineering skills, particularly in 3D rendering techniques, and modern graphics APIs like DirectX, Vulkan, or Metal.
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WHO WE ARE:Next Level Games is a wholly owned subsidiary of Nintendo Co., Ltd.
We’ve been passionate about video game development for 20 years now, shipping award-winning games for fans across the world and still going strong. Some of our titles include Super Mario Strikers, Mario Strikers Charged, Punch-Out!!, Luigi’s Mansion: Dark Moon, Metroid Prime Federation Force, Luigi’s Mansion 3 and most recently Mario Strikers™: Battle League.
At NLG, we believe that a project finds success when we all work together in harmony. Therefore, we place careful consideration to building and nurturing an environment where everyone feels welcome and has fun in the process of achieving our shared goals.
 WHAT YOU'LL BE DOING:We are looking for a Rendering Engineer to join our team of seasoned, passionate and talented game developers at Next Level Games. Our rendering team has a strong history of developing creative solutions to empower artist and designers to push the technical boundaries of Nintendo hardware.
We are seeking out someone who can help turn artistic vision into reality. In this role, you will work alongside the rest of the rendering engineer team, the technical director, and the art leads to both create custom game features as well as extend our proprietary rendering engine.
 

WHO WE’RE LOOKING FOR: 

  • Post-secondary degree in Computer Science or similar, or equivalent experience
  • Multiple shipped game titles
  • Strong software engineering skills at a systems level
  • Experience with a modern graphics API such as DirectX, Vulkan, or Metal
  • Experience with GPU profiling and optimization
  • Thorough understanding of 3D rendering techniques and algorithms
  • Strong 3D math skills
  • Proficiency with C++
  • Ability to work productively within a team environment
  • Self-drive and organization
  • Passion for technical creativity


YOU SET YOURSELF ABOVE WITH:

  • Experience with console hardware development
  • Development of multi-threaded programming and renderers
  • Maya SDK and Mel programming experience
  • Python programming experience
  • C# programming experience
  • Pursuit of the latest research and techniques in computer graphics

WHY YOU’LL LOVE WORKING HERE:

  • Competitive benefits and annual leave, including discretionary performance bonus program and health coverage
  • Support for mental health, financial well-being, legal assistance and more through our Employee Assistance Program 
  • Access to our in-studio gym, and an extensive media library filled with games and books 
  • Join a committee – board games, sports, or something else – it’s all here!
  • Discounted shopping for Nintendo products and merchandise at the online employee store 
  • A workplace that values inclusivity and encourages continuous growth
  • A chance to be part of Nintendo, creating award winning games that make an impact 

 

This is a hybrid position, requiring at least three days per week at our Vancouver studio.
The hiring range for this position is $ 118,000 – $ 150,000 CAD annually and is subject to change. The final base salary compensation will be based on factors such as skills, education, and experience. 
We wish to thank all applicants in advance; however, only those under consideration will be contacted.
We are currently only considering applicants who already have work eligibility and are residing in or willing to relocate to Metro Vancouver. 

Top Skills

C#
C++
Python

Next Level Games Vancouver, British Columbia, CAN Office

208 Robson Street, , Vancouver, BC, Canada

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