Outsourcing Character Artist | North America | Canada | Europe | Fully Remote

Posted 15 Days Ago
Be an Early Applicant
5 Locations
Remote
Senior level
Gaming • Software
The Role
The Outsource Character Artist will collaborate with internal and external teams to manage the development and quality of character assets for cosmetics in a game. Responsibilities include providing technical guidelines, analyzing artistic quality, training partners, and ensuring consistent art direction across outsourced VFX projects.
Summary Generated by Built In

Description

What we are looking for:

We are seeking an Outsource Character Artist to collaborate closely with both internal and external teams on Character Assets for Cosmetics. In this role, you will work with the producer on scheduling, coordinate with the internal development team to meet project needs and manage the delivery of assets from external vendors. The candidate will serve as the primary point of contact for external partners and must be extremely nimble, with strong organizational skills and flexibility to adapt to varying time schedules, evolving project needs, and non-traditional hours across different time zones. While the role includes managerial responsibilities, it is also hands-on, involving the intake and assessment of assets to ensure they meet the required standards. Additionally, you will provide valuable feedback on art assets from outsource to maintain quality and consistency throughout the project.

Requirements

What we will do together:

  • Direct and implement high-quality Character Cosmetics for characters and items.
  • Communicate and partner between Concept Art, Character Team, Rigging, Animation departments to develop workflows and character assets that follows quality and stylistic standards.
  • Create beautiful character art from concept art and reference materials.
  • Adapt to the concept and style of the project.
  • Communicate, Support and feedback work from External Vendors
  • Fully in engine, implementing content and making sure everything runs smoothly on all platforms.
  • Train and unblock outsourcing partners, provide best practices/samples, and support production schedules.
  • Generate answers quickly to resolve ambiguity, and champion for best sustainable practices.

What you will bring:

  • Proficiency in industry-standard software such as Unreal, Substance Painter, Maya, Zbrush are required.
  • Experience with Autodesk Flow Production for Tracking and Confluence strong bonus.
  • Attention to detail and clear organizational skills. A mind for problem-solving large-scale asset management, pipeline inefficiencies and comprehensive processes on a technical level.
  • Solid grasp of game feel, design affordances and visual shape/color language.
  • Excellent communication and collaboration skills, natural curiosity for the bigger picture, and the ability to work well in a team environment.
  • Continuous drive for artistic growth by being up to date with the latest trends and techniques in real-time visual effects and game development pipelines.
  • Value for an inclusive and empathetic work culture.
  • Live service project experience preferred, but shipping experience required.
Benefits

Interested… a bit about Escape Velocity:

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members in the world. We prioritize honesty, even when that means sharing . We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours clocking. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that not wasting and all always working on the most important things. Finally (and importantly) dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.


How to apply:

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.

Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

Applications will be considered​ regardless ​of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Top Skills

3Ds Max
Blueprint
Embergen
Houdini
Maya
Substance
Unreal
The Company
44 Employees
On-site Workplace

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