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Blackbird Interactive

Lead Gameplay Software Engineer (Unreal Engine 5)

Posted 22 Days Ago
Be an Early Applicant
In-Office or Remote
Hiring Remotely in Vancouver, BC
Senior level
In-Office or Remote
Hiring Remotely in Vancouver, BC
Senior level
Lead Gameplay Software Engineer to architect and drive engagement in Unreal Engine 5 projects, mentor engineers, and ensure quality feature execution. You'll collaborate across disciplines and optimize gameplay performance.
The summary above was generated by AI
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Location: Vancouver ⚬ Remote-friendly within Canada(Pacific-time overlap required)
Experience: 7+ years professional game-development
Employment type: Four-day work week, full-time permanent

About the role:

Blackbird Interactive is seeking a lead engineer to own and drive the moment-to-moment fun in our Unreal Engine 5 projects. As a lead, you’ll set technical direction, shepherd features from prototype through ship, and mentor a team of engineers while deepening studio-wide mastery of UE5.

What you’ll tackle

  • Gameplay vision & execution – Architect, implement, and iterate on movement, interactions, AI behaviours, and progression systems in C++ and Blueprints, ensuring they align with product goals.
  • System design at scale – Build modular, data-driven gameplay frameworks that perform across PC and console SKUs, with extensibility for live-ops.
  • Technical leadership – Guide a team of gameplay engineers: define coding standards, perform code reviews, and provide career-growth mentorship.
  • Cross-disciplinary collaboration – Partner with design, art, and audio to translate high-level concepts into shippable, performant features; champion pragmatic iteration development loops.
  • Performance & stability – Establish profiling targets, drive optimisation initiatives, and uphold automated test and performance coverage for the game.
  • Process & tooling – Identify workflow bottlenecks, propose engine/tool improvements (e.g., GAS, MassEntity, Chaos).

You’ll thrive here if you

  • Deliver production-quality C++ in Unreal Engine 5 with 7+ years of professional game-development experience and at least one shipped AA/AAA title featuring your leadership.
  • Hold a BSc in Computer Science or related (or demonstrate equivalent professional experience).Excel at balancing product vision with technical constraints in rapid-iteration environments.
  • Communicate clearly across disciplines and foster a collaborative culture.
  • Are fluent with Perforce, Git, modern debugging/profiling tools, and CI/CD pipelines.

Bonus XP

  • Expertise with the Gameplay Ability System, Replication graph, Nanite, and/or Lumen.
  • Proven record of improving build pipelines, automated testing, or live-ops telemetry for gameplay code.

Top Skills

C++
Ci/Cd Pipelines
Debugging Tools
Git
Perforce
Profiling Tools
Unreal Engine 5
HQ

Blackbird Interactive Vancouver, British Columbia, CAN Office

Vancouver, British Columbia, Canada

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