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IGG Canada

Intermediate Technical Artist (Mobile Game)

Posted 10 Days Ago
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In-Office
Vancouver, BC, CAN
Mid level
In-Office
Vancouver, BC, CAN
Mid level
Develop and integrate stylized 2D and 3D visuals, shaders, materials, lighting, and visual effects in Unity for a mobile game. Optimize assets and rendering for mobile performance, troubleshoot art-related technical issues, support artists, and improve production workflows and pipelines. Collaborate with artists, designers, and programmers to balance visual quality, technical constraints, and project deadlines.
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About IGG Canada

IGG Canada is a premium mobile game and video production studio located at 988 West Broadway, Vancouver, Canada. With spectacular views of the downtown skyline, coastal mountains, and English Bay, our studio provides a spacious, high-tech, and inspiring environment for creativity and collaboration.

IGG Canada is a division of IGG (I Got Games), a global interactive digital entertainment company that specializes in the development and operation of Mobile Games. Founded in 2006, IGG has grown into a leading global game developer and publisher, with studios and operations across China, the Philippines, Singapore, the United States, and Canada, where IGG established its Canadian studio in 2013.

IGG has built a global presence through strategic partnerships with major gaming platforms, including Facebook, iOS, Amazon, Google Play, Kongregate, and others. Today, our games reach millions of players around the world.

If you are passionate about creating mobile games for a global audience and want to become an integral member of our Canadian team, we would love to hear from you!

About the Role

We are looking for a Technical Artist to bridge the gap between art and technology in our mobile game development team. You will work closely with artists, designers, and programmers to develop stylized shaders for characters and visual effects, optimize visual assets, and improve art production workflows in Unity.

The ideal candidate combines strong artistic sensibility with hands-on technical expertise, understands the performance constraints of mobile platforms, and enjoys finding creative solutions to technical challenges.

Position: Intermediate Technical Artist

Game Project: Join our talented team to work on a 3D simulation mobile game!

Report to: Lead 3D Artist

Hiring Level: Mid-Level

Start Date: ASAP 
Location: 988 West Broadway, Vancouver, BC V5Z 1K7 (Fully on-site)

Salary Range: $63,000 - $85,000 annually before tax, negotiable and commensurate with skills and experience

Hiring Process

  1. Resume and portfolio/showreel review
  2. Art test to demonstrate your skills and approach to the role
  3. Interviews to meet the team and discuss your experience and qualifications
  4. Professional reference check conducted with your consent
  5. Formal offer subject to satisfactory reference check results and internal approval

Employment Terms

  • Less than 1 year of relevant experience: Initial 3-month contract
  • 1-3 years of relevant experience: Initial 1-year contract
  • More than 3 years of relevant experience: Permanent position

Contract durations are subject to individual assessment and may vary based on specific qualifications and experience.

Job Responsibilities

Art Integration and Production

  • Collaborate with artists and designers to develop and implement stylized visuals for characters, environments, and visual effects in Unity.
  • Prepare, integrate, and optimize 2D and 3D assets for real-time mobile game development.
  • Set up, refine, and maintain materials, textures, lighting, visual effects, and reusable prefabs.
  • Polish and troubleshoot art assets in Unity, ensuring visual consistency and technical quality throughout production.

Shader Development and Rendering

  • Design, create, and maintain stylized shaders and materials for characters and visual effects using Amplify Shader Editor or Unity Shader Graph.
  • Develop custom shader effects, including distortion, blend modes, vertex displacement, dissolve, and UV animation, to achieve specific artistic styles.
  • Collaborate with artists to develop and refine the visual appearance of characters and FX while maintaining mobile performance budgets.
  • Review and optimize rendering performance, addressing issues related to draw calls, transparency, overdraw, shader complexity, and texture memory usage.

Technical Support and Workflow Improvement

  • Support artists with Unity workflows, asset setup, import settings, materials, shaders, and other technical requirements.
  • Collaborate with artists, designers, and programmers to identify and resolve art-related technical issues.
  • Identify and implement improvements to art workflows, asset pipelines, and production processes.
  • Research, evaluate, and test new tools and techniques to improve visual quality and production efficiency.
  • Provide technical guidance to artists and develop practical solutions that balance artistic goals, technical constraints, and production schedules.
  • Proactively identify and address technical challenges while meeting project deadlines.
  • Perform additional tasks as assigned by the team.

Requirements

Professional Experience

  • 2–3 years of professional experience in Technical Art, 3D Art, or a related role within the game industry.
  • Strong knowledge of Unity and real-time 3D production workflows.
  • Good understanding of the 3D art production pipeline, including modeling, texturing, animation, and asset integration.
  • Strong artistic sensibility and an interest in using technical solutions to achieve high-quality visual results.

Shaders, Rendering & Visual Effects

  • Hands-on experience creating and implementing shaders and materials in Unity, using tools such as Unity Shader Graph or Amplify Shader Editor.
  • Good understanding of shaders, materials, textures, lighting, and real-time rendering.
  • Experience creating or supporting stylized visual effects, including effects such as dissolve, distortion, blending, UV animation, or similar techniques.
  • Ability to work with artists to achieve the desired visual style and appearance of characters, environments, and visual effects.
  • Understanding of basic real-time rendering and mobile performance considerations, including draw calls, transparency, overdraw, shader complexity, and texture memory.
  • Experience optimizing art assets, shaders, and visual effects for performance while maintaining visual quality.

Technical & Collaborative Skills

  • Experience integrating, troubleshooting, and polishing art assets in Unity.
  • Ability to identify and resolve technical issues related to art assets, materials, shaders, and visual effects.
  • Experience collaborating with artists, designers, and programmers to solve art-related technical challenges.
  • Ability to balance artistic requirements with technical limitations and production deadlines.
  • Strong communication, problem-solving, and collaboration skills.
  • Proactive approach to identifying problems and developing practical solutions.
  • Familiarity with AI-assisted tools and workflows for art production is a plus.
  • Strong interest in mobile games and familiarity with mobile game visual styles and player experience.

Legally authorized to work in Canada without requiring employer sponsorship.
Bonus to Have

  • Experience working on stylized or cartoon-style mobile games.
  • Experience with Unity's Universal Render Pipeline (URP).
  • Ability to write or modify custom shaders using HLSL/ShaderLab.
  • Understanding of advanced Unity rendering optimization techniques, such as SRP Batcher and GPU Instancing.
  • Experience developing tools, scripts, or Unity Editor extensions to support art production.
  • Experience creating procedural textures or visual effects using Substance Designer.
  • Experience with Maya, 3ds Max, Substance Designer, or Substance Painter.

What We Offer

  • 13 days of accrued paid vacation and 5 paid sick days annually.
  • Comprehensive health, dental, vision, and prescription coverage after 3 months.
  • Active Living Benefit and Training/Development fee reimbursement after 3 months.
  • Paid statutory holidays.
  • Paid holiday closure between Christmas and New Year's.
  • RRSP matching after 1 year.
  • Monthly commuter allowance after 3 months.
  • Monthly team lunches.
  • Festival bonuses and gifts.
  • Gifts for employees’ children.
  • Employee referral bonuses.

Office & Team Perks

  • Bike parking at the office and company-paid parking.
  • Regular working hours from 10 a.m. to 6 p.m., including a paid lunch break.
  • On-site entertainment facilities and gym.
  • Casual dress code.
  • Employee discounts at nearby restaurants and cafés through company partnerships.
  • Employee-led clubs, social activities, and community initiatives supported by company funding.
  • Snacks and drinks provided.

Join Our Team

If you are a creative artist with a passion for translating a vision into compelling artwork, we invite you to join our team and contribute to our exciting projects.

Please submit your portfolio along with your application. We look forward to seeing your work!

HQ

IGG Canada Vancouver, British Columbia, CAN Office

5 E 8th Ave, Vancouver, British Columbia, Canada, V5T 1R6

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