ZOIC LABS

400 Total Employees
Year Founded: 2012

Jobs at ZOIC LABS

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Recently posted jobs

9 Days AgoSaved
In-Office
Vancouver, BC, CAN
Big Data • Software
Develop and optimize Unreal Engine assets, shaders, materials, visual effects, and 3D pipelines for a virtual reality project. Responsibilities include asset and environment development, scene complexity reduction, profiling, graphics setting adjustments, production process setup, sculpting, UV unwrapping, and LOD creation. This is a short-term, remote, project-based role for candidates located in British Columbia.
11 Days AgoSaved
In-Office
Vancouver, BC, CAN
Big Data • Software
Manage bi-weekly British Columbia payroll, including employee changes, timecard review, payroll processing, adjustments, reconciliations, and ROEs. Complete GST/HST and EHT filings, support month-end close, and prepare project tracking reports. The role also contributes to accounting projects for Canadian and U.S. entities and requires strong Excel skills, accuracy, organization, and payroll experience.
Big Data • Software
Senior VFX Producer responsible for managing the financial performance, bidding, scheduling, artist assignments, client communication, shot progress, and delivery of film and television visual effects projects. The role requires feature-film experience, VFX vendor experience, budgeting and script breakdown expertise, and the ability to manage 2D and 3D production teams while delivering work on time and within budget.
2 Months AgoSaved
In-Office
Vancouver, BC, CAN
Big Data • Software
Unsolicited general application for Zoic Studios BC. Candidates must reside in British Columbia or Ontario. Remote work possible; reliable ethernet internet required and work hours follow Pacific Standard Time. Studio uses Houdini, Maya, Vray, and Nuke. Applications reviewed and contacted if a role matches skills.
2 Months AgoSaved
In-Office
Vancouver, BC, CAN
Big Data • Software
Senior 2D compositor to integrate multi-layered elements into live-action shots using Nuke. Responsibilities include 2D tracking, 2.5D projection, Nuke 3D workflow, EXR and CG integration, color grading, script organization, addressing notes, meeting delivery deadlines, and collaborating with supervisors and other artists.