NetEase Games

4,438 Total Employees
Year Founded: 2001

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Gaming • Information Technology • Mobile • Software
12 Offices
6500 Employees
Jobs at NetEase Games

Search the 16 jobs at NetEase Games

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Gaming
The Senior Engine Programmer will build and improve engine systems, focusing on performance, and collaborate to resolve complex technological issues. Responsibilities include maintaining technical documentation and using profiling tools for performance analysis.
Gaming
Collaborate with design teams to create advanced gameplay systems and UI for various platforms. Analyze performance with profiling tools and optimize code. Guide junior programmers, transform design documents into high-quality features, and ensure effective collaboration within the team.
Gaming
The Senior Cinematic Designer will collaborate with level designers, animators, and programmers to create scripted events and memorable moments in gameplay. This role requires ensuring technical execution aligns with the game vision and integrating cinematics within the game engine, providing technical support and guidance throughout the process.
Gaming
The Gameplay Programmer role involves collaborating with content and design teams to develop gameplay systems, AI, and UI features across platforms. Responsibilities include designing scalable systems in C++ and Blueprints, supporting technical documentation, and optimizing performance through profiling. The position requires effective communication and the ability to work independently or in teams.
Gaming
The Technical Artist will collaborate closely with the art and game direction to create visual assets while ensuring technical integrity and performance benchmarks. Responsibilities include managing asset pipelines, creating shaders and materials, and developing tools for art optimization and visual effects testing.
Gaming
The Senior Cinematic Designer will implement scripted events and cinematics, collaborating with level designers and animators to create memorable scenes that enhance the narrative experience. Responsibilities include testing and debugging cinematic elements within the engine, ensuring technical execution aligns with the game's vision, and solving problems autonomously.
Gaming
The Senior UI Artist will collaborate closely with Game Designers and art department leads to create high-quality UI art for a new game project, ensuring consistency with established style guides. The role involves documenting knowledge, mentoring junior artists, and keeping up with industry trends to enhance UI quality and workflow.
Gaming
The Senior Engine Programmer is responsible for developing and managing the core game engine, improving performance, and integrating systems from external vendors. The role requires expertise in C++ and Unreal Engine, along with strong problem-solving and communication skills. The position involves working on low-level systems and collaborating on innovative gaming solutions.
Gaming
The programmer will develop and support game systems, focusing on creating an immersive horse experience. Responsibilities include collaborating with a multidisciplinary team, optimizing code for realistic horse movement, integrating animation and audio, debugging functionality, and staying updated on Unreal Engine 5 advancements.
Gaming
As a Technical Designer, you'll work closely with the level design team to develop horse gameplay functionality in Unreal Engine. Your responsibilities include collaborating with programmers, ensuring technical components work seamlessly, and creating comprehensive documentation while interacting with cross-functional teams to implement technical elements of gameplay prototypes.
Gaming
The Intermediate Environment Artist will create and develop environment locations using Unreal Engine 5, collaborating closely with Map Owners and other departments to deliver high visual quality. Responsibilities include bringing concepts to reality, optimizing artwork, and suggesting artistic improvements through teamwork.
Gaming
As a Technical Level Designer at NetEase Games, you will collaborate with teams to implement and optimize game levels, troubleshoot issues, and create complex interactive moments for player engagement. Your role includes working closely with various departments to enhance gameplay and ensure that projects meet design and technical standards.
Gaming
The Systems Programmer will design, develop, and maintain core systems using UE5, collaborate with teams to ensure seamless integration, create effective content pipelines for artists, and optimize systems for performance and scalability. Additional responsibilities include creating custom tools and assisting in game mechanics development.
Gaming
The Senior VFX Artist will create realistic sand and fire particle effects in Unreal Engine, implement visual effects across game aspects, resolve bugs, and collaborate with artistic teams to enhance visual quality. Responsibilities also include designing new VFX systems and optimizing workflows.
Gaming
The Lead UI Artist will establish the artistic direction and maintain consistency throughout the project while collaborating with cross-disciplinary teams. Responsibilities include mentoring the UI team, documenting knowledge, supervising work, and participating in recruitment. Candidates should have expertise in UI tools like Figma and Adobe Suite, and extensive experience with AAA game development.
Gaming
The FP&A Manager will provide financial guidance and strategic partnership to leadership teams, drive revenue forecasting, manage studio P&L, oversee financial processes, and lead initiatives to improve forecasting and reporting tools. The role requires collaboration with various stakeholders and fostering an inclusive work culture.