CD PROJEKT RED
Jobs at CD PROJEKT RED
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Recently posted jobs
Gaming
Develop advanced gameplay AI systems for an open-world RPG, focusing on navigation, pathfinding, avoidance, scalable performance, and believable AI behaviors. Collaborate with designers and developers, build debugging and designer tools, write optimized C++ code, and support cross-functional game systems integration.
Gaming
Develop and maintain camera systems and gameplay features for Cyberpunk 2 using Unreal Engine 5. Collaborate with gameplay and cinematic designers and animators to create compelling interactive and cinematic moments. Write optimized, reliable C++ code, build flexible gameplay systems, and solve technical challenges involving engine architecture, algorithms, and multithreaded programming.
Gaming
Develop and optimize rendering systems for a large-scale open-world game using Unreal Engine 5. Responsibilities include debugging graphics systems, improving CPU/GPU performance and memory utilization, creating rendering solutions with engineers and artists, and supporting high-fidelity game visuals. The role requires extensive C++ graphics programming, low-level API knowledge, multithreading, profiling, and experience with AAA console titles.
Gaming
Develop and maintain gameplay systems for an open-world RPG, including spawning, behavioral AI, systemic gameplay, debug tools, and designer tools. Optimize performance and memory usage, implement high-quality C++ code, and collaborate with designers and developers. Provide technical mentorship through code reviews, technical proposals, and guidance while supporting procedural content generation and non-deterministic gameplay systems.
Gaming
The Senior Technical Designer bridges game design and engineering for Cyberpunk 2. Responsibilities include identifying workflow friction, creating designer authoring tools, extending technical architecture, debugging C++ systems in Unreal Engine, documenting workflows, and facilitating collaboration across disciplines. The role requires 5+ years of technical design experience and at least one shipped AAA title, with hybrid or remote work available in the US or Canada.
Gaming
Lead the engineering team responsible for story and quest technologies for Cyberpunk 2. Manage and mentor engineers, translate narrative and design needs into technical requirements, collaborate with shared technology teams, and drive development of quest systems and authoring tools. Write optimized C++ code, maintain runtime performance, diagnose bugs, and integrate quest features across cinematic, narrative, and gameplay systems.
