Blackbird Interactive

HQ
Vancouver
300 Total Employees
Year Founded: 2007

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Jobs at Blackbird Interactive
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2 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
The Art Director will maintain and develop the Art Vision, collaborate with production to ensure quality and budget adherence, delegate tasks, mentor artists, and drive visual targets for a Third Person Action Game.
2 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
The Producer will oversee feature teams, manage project resources, establish schedules, and ensure clear communication among stakeholders to enhance game production.
3 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Lead the production cycle of a third person tactical shooter in Unreal Engine 5, manage project schedules and resources, and mentor team members.
3 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Lead the technical direction and implementation of gameplay systems for a tactical shooter in Unreal Engine 5, ensuring performance and scalability while mentoring engineers and collaborating with teams.
4 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
The Lead Producer will oversee project delivery across multiple platforms, manage team dynamics, schedules, and stakeholder relationships while ensuring quality and adherence to project goals.
4 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
The VFX Artist creates and develops high-quality, real-time VFX, collaborates with teams, and optimizes visual effects assets for a AAA Sci-fi game.
5 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Lead technical direction at Blackbird Interactive, managing engineering teams, overseeing project setups, driving technical assessments, and championing engineering standards across multiple projects.
5 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
As a Level Designer, you will craft engaging levels and environments for a sci-fi game, ensuring alignment with narrative and gameplay. Responsibilities include collaborating with various teams and iterating designs based on feedback.
5 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
The Character Artist will create detailed clothing and armor assets for a sci-fi action game, collaborating with art leadership and other teams while adhering to artistic direction and best practices.
7 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
The Senior Gameplay Software Engineer will design and implement gameplay systems, collaborate with various teams, optimize performance, and provide mentorship.
9 Days AgoSaved
In-Office
Vancouver, BC, CAN
Gaming
Maintain and improve on-prem and cloud infrastructure (VMware, Google, Azure), manage Windows Server and Active Directory, support networking, VPN, Perforce/Git, incident triage, automation with PowerShell/terraform/ansible, and document/run operational processes while mentoring junior staff.
11 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Lead creative vision for a third-person tactical shooter, ensuring cohesive gameplay, team alignment, and high-quality experiences through cross-disciplinary collaboration.
11 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Collaborate with the art team to develop high-quality 3D assets and set decorations for a tactical remaster of an RTS game, ensuring modern visual fidelity.
18 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
The Technical UI/UX Designer enhances existing UI systems for new platforms and ensures an optimal user experience across various input methods and resolutions.
19 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Work on enhancing rendering features and performance for a UE5 project, collaborating with artists and tech leads. Responsibilities include optimizing real-time rendering systems and addressing visual artifacts and stability issues.
20 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Design and implement levels for a science fiction game, ensuring cohesive gameplay while mentoring junior designers. Collaborate with cross-functional teams to refine and troubleshoot levels.
20 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
Develop and implement core gameplay features and systems in a proprietary engine, collaborating across teams to enhance player experience and optimize performance.
20 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
The Senior Gameplay Software Engineer will design and implement gameplay systems, collaborate with teams, mentor engineers, and optimize performance within Unreal Engine 4/5.
22 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
The UI Artist will develop UI features for a AAA sci-fi game, creating vector art, UI deliverables, and improving pipelines in collaboration with engineers and designers.
23 Days AgoSaved
In-Office or Remote
Vancouver, BC, CAN
Gaming
The Quest Designer will create and implement narrative content for a sci-fi game, collaborating with various teams to ensure quests are cohesive and engaging while managing development timelines and feedback iterations.