Blackbird Interactive
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The Producer oversees feature teams, manages schedules, coordinates communication among stakeholders, and mitigates risks for game development projects.
2 Days AgoSaved
Gaming
Lead the porting and hardening of a proprietary AAA engine to current-gen consoles and PC. Own platform-facing systems (memory, CPU scheduling, I/O, streaming), set performance guardrails, integrate platform SDKs, mentor engineers, and partner with cross-discipline teams to ensure production-ready stability and performance.
Gaming
Provide frontline in-studio IT support including onboarding/offboarding, workstation setup, account provisioning, ticketed end-user troubleshooting (Windows/macOS), device inventory, and helpdesk documentation while escalating complex infrastructure issues.
Gaming
Maintain and improve on-prem and cloud infrastructure (VMware, Google, Azure), manage Windows Server and Active Directory, support networking, VPN, Perforce/Git, incident triage, automation with PowerShell/terraform/ansible, and document/run operational processes while mentoring junior staff.
Gaming
Lead the 3D art team for a AAA Sci-fi title, providing mentorship, feedback, and hands-on support in asset creation and pipeline adaptation. Collaborate with the Art Director on visual development and manage team dynamics.
Gaming
Seeking a 3D Artist to create artwork for a tactical RTS remaster, working closely with the Art Lead and dev team to deliver high-quality assets and materials.
Gaming
The Concept Artist will collaborate with the Art Director to create 2D and 3D concepts for AAA game assets, focusing on immersive environments and detailed designs.
Gaming
Blackbird Interactive seeks experienced Senior Producers to lead development teams for upcoming projects, requiring strong communication, strategic thinking, and a proven track record in game production.
Gaming
The Technical UI/UX Designer enhances existing UI systems for new platforms and ensures an optimal user experience across various input methods and resolutions.
12 Days AgoSaved
Gaming
Work on enhancing rendering features and performance for a UE5 project, collaborating with artists and tech leads. Responsibilities include optimizing real-time rendering systems and addressing visual artifacts and stability issues.
15 Days AgoSaved
Gaming
The Intermediate Gameplay Software Engineer will develop core gameplay features, interact with cross-disciplinary teams, optimize performance, and improve gameplay systems in a proprietary engine.
Gaming
The Lead Producer will manage project schedules, coordinate resources, oversee the production cycle of games, and mentor team members to ensure successful delivery of game projects.
Gaming
The Design Lead will guide a team of designers to create engaging gameplay experiences, translating vision into design goals and mentoring designers through implementation and polish. They will collaborate across disciplines, ensuring quality player experiences in a fast-paced, technical environment.
Gaming
Design, implement, and tune gameplay systems for a sci-fi game. Collaborate with teams to integrate features and improve player experience.
Gaming
The Quest Designer will create and implement narrative content for a sci-fi game, collaborating with various teams to ensure quests are cohesive and engaging while managing development timelines and feedback iterations.
18 Days AgoSaved
Gaming
The role involves developing platform support for Unreal Engine 5 games, optimizing performance, ensuring TRC compliance, and improving build and release engineering processes.
Gaming
Join Blackbird Interactive as a Lookdev-focused Technical Artist, responsible for defining visual identity through crafting materials, rendering solutions, and ensuring visual consistency while collaborating with artists and engineers.
Gaming
The Technical Artist will collaborate with teams to bridge art and engineering, enhance workflows, solve visual issues, and create tools for game content development.



