Blackbird Interactive
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Recently posted jobs
14 Hours AgoSaved
Gaming
The Intermediate Gameplay Software Engineer will develop core gameplay features, interact with cross-disciplinary teams, optimize performance, and improve gameplay systems in a proprietary engine.
Gaming
The Lead Producer will manage project schedules, coordinate resources, oversee the production cycle of games, and mentor team members to ensure successful delivery of game projects.
Gaming
The Design Director will lead creative and strategic efforts for a large-scale sci-fi game, managing gameplay vision, team alignment, and design execution.
Gaming
The Design Lead will guide a team of designers to create engaging gameplay experiences, translating vision into design goals and mentoring designers through implementation and polish. They will collaborate across disciplines, ensuring quality player experiences in a fast-paced, technical environment.
Gaming
Design, implement, and tune gameplay systems for a sci-fi game. Collaborate with teams to integrate features and improve player experience.
Gaming
The Quest Designer will create and implement narrative content for a sci-fi game, collaborating with various teams to ensure quests are cohesive and engaging while managing development timelines and feedback iterations.
Gaming
Lead 3D Artists will direct and manage art teams, creating high-quality 3D assets and collaborating across disciplines to deliver innovative gameplay for large projects.
3 Days AgoSaved
Gaming
The role involves developing platform support for Unreal Engine 5 games, optimizing performance, ensuring TRC compliance, and improving build and release engineering processes.
Gaming
The Technical UI Artist will design, implement, and maintain UI systems in Unreal Engine, collaborating with designers and engineers to create cohesive interfaces.
Gaming
Create 3D models, textures, and materials for levels and characters in a survival horror game, collaborating closely with the creative team.
Gaming
Join Blackbird Interactive as a Lookdev-focused Technical Artist, responsible for defining visual identity through crafting materials, rendering solutions, and ensuring visual consistency while collaborating with artists and engineers.
Gaming
The Technical Artist will collaborate with teams to bridge art and engineering, enhance workflows, solve visual issues, and create tools for game content development.
Gaming
The Producer oversees feature teams, manages schedules, coordinates communication among stakeholders, and mitigates risks for game development projects.
Gaming
Blackbird Interactive seeks experienced Senior Producers to lead development teams for upcoming projects, requiring strong communication, strategic thinking, and a proven track record in game production.
22 Days AgoSaved
Gaming
Work on enhancing rendering features and performance for a UE5 project, collaborating with artists and tech leads. Responsibilities include optimizing real-time rendering systems and addressing visual artifacts and stability issues.



