2K

Canada
Total Offices: 5
4,200 Total Employees
Year Founded: 2005

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20 Days AgoSaved
Hybrid
Burnaby, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Leads technical implementation of gameplay systems for a sports video game. Prototypes and scripts mechanics using visual scripting, translates designs into scalable in-game behaviors, improves content workflows and tools, and collaborates with engineering and cross-disciplinary teams. Mentors technical designers, serves as a craft lead, troubleshoots implementations, documents technical solutions, and supports feature planning, optimization, and delivery from prototype through release.
20 Days AgoSaved
Hybrid
Burnaby, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Design and maintain game UI systems, player flows, wireframes, interaction patterns, visual interfaces, iconography, motion graphics, and mockups. Translate gameplay systems into intuitive experiences across platforms and input methods. Collaborate with design, art, and engineering teams to deliver shippable features while maintaining visual and UX consistency. Experience with Figma, Adobe tools, and game engine UI implementation is valued.
20 Days AgoSaved
Hybrid
Burnaby, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Develops and implements gameplay systems for a sports video game, translating design concepts into scripted mechanics, systemic features, and robust in-game behaviors. Builds prototypes, improves content workflows and toolsets, troubleshoots implementations, and supports other designers with technical guidance. Collaborates with engineering, animation, audio, UI/UX, and production teams to deliver performant, scalable, and shippable gameplay experiences.
23 Days AgoSaved
Hybrid
Burnaby, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Create and implement high-quality, authentic sports gameplay animations for a new AAA franchise. Collaborate with animation leads, designers, engineers, and producers from ideation through final implementation. Manage motion-capture shot lists and references, support animation-driven features, influence technical implementation in engine, and champion animation quality, authenticity, and player-focused experiences.
One Month AgoSaved
Hybrid
Vancouver, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Design and maintain sophisticated automated tests for AAA game systems, extend test scripts, analyze defects and diagnostic logs, maintain CI/CD automation pipelines, and advise studio teams on automation practices. The role requires strong programming or scripting skills, QA experience, test framework expertise, and collaboration with engineers to improve test reliability, coverage, and performance monitoring.
One Month AgoSaved
Hybrid
Burnaby, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Designs, maintains, and optimizes body and facial character rigs for gameplay and cinematics. Builds skinning, asset-binding, facial, mocap-processing, and animation database pipelines, while developing rigging tools and integrating character assets into Unreal Engine. Collaborates with animation, art, and engineering teams to ensure high-quality, usable, and runtime-efficient character systems.
One Month AgoSaved
Hybrid
Burnaby, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Designs, balances, and implements gameplay systems including progression, economies, rewards, stats, and game modes. Tunes systems using feedback, metrics, and playtests; analyzes systemic outcomes; documents design logic and balancing guidelines; and collaborates with engineering, art, production, and design teams. The role supports player agency, emergent storytelling, meaningful trade-offs, and long-term engagement in a large-scale sports game.
One Month AgoSaved
Hybrid
Burnaby, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Design and implement AI systems for a AAA sports game using Unreal Engine 5 and C++. Build team-based decision-making, play selection, formations, tactics, positional awareness, and realistic player behavior. Optimize performance in multithreaded environments, collaborate with designers and animators, write tested code, conduct reviews, and mentor engineers.
One Month AgoSaved
Hybrid
Burnaby, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Manage and deliver a game area by partnering with design, engineering and art. Plan, prioritize, track progress, remove roadblocks, build Jira/Flow workflows, decompose long-term efforts into milestones, communicate roadmaps and risks, and maintain team structure and morale to meet quality and schedule goals.
One Month AgoSaved
Hybrid
Burnaby, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Lead design, build, and operation of scalable multi-cloud and hybrid infrastructure and Kubernetes platforms. Implement IaC, GitOps, observability, SLI/SLOs, chaos engineering, incident response, security at platform layer, automation, and developer self-service while driving reliability practices across studios.
One Month AgoSaved
Remote or Hybrid
Burnaby, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Lead architecture and implementation of cinematic and narrative systems in Unreal Engine 4/5, including Sequencer, camera, animation, dialog, and editor tools. Own runtime systems, authoring workflows, performance optimization, and integration with Animation, Audio, and Design. Mentor engineers, define technical standards, and research new engine features to improve narrative production and creator workflows.
One Month AgoSaved
Hybrid
Burnaby, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
As a Senior Gameplay Designer, you will lead a team to implement authentic sports gameplay, define visions, and collaborate on feature designs and testing.
2 Months AgoSaved
Hybrid
Burnaby, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Lead creation of high-quality, believable character assets: sculpting, texturing, and hair grooming. Work in Unreal Engine 5, assemble optimized assets, collaborate with animators and technical artists, and use industry tools (XGen, Ornatrix, Maya, ZBrush, Substance) while balancing visual quality and performance.
2 Months AgoSaved
Hybrid
Burnaby, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Develop and own animation-driven gameplay mechanics—complex locomotion, physical duels, and foot-to-object interactions. Collaborate with animators, designers, and production to implement, optimize, debug, and iterate robust, performant animation systems and content-creation tooling to produce authentic, responsive character animation.
2 Months AgoSaved
Hybrid
Burnaby, BC, CAN
Gaming • Information Technology • Mobile • Software • Esports
Responsible for building multiplayer experiences in Unreal Engine 5, solving networking challenges, and mentoring team members.