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Gaming • Information Technology • Mobile • Software • Esports
Design and maintain sophisticated automated tests for AAA game systems, extend test scripts, analyze defects and diagnostic logs, maintain CI/CD automation pipelines, and advise studio teams on automation practices. The role requires strong programming or scripting skills, QA experience, test framework expertise, and collaboration with engineers to improve test reliability, coverage, and performance monitoring.
Gaming • Information Technology • Mobile • Software • Esports
Designs, maintains, and optimizes body and facial character rigs for gameplay and cinematics. Builds skinning, asset-binding, facial, mocap-processing, and animation database pipelines, while developing rigging tools and integrating character assets into Unreal Engine. Collaborates with animation, art, and engineering teams to ensure high-quality, usable, and runtime-efficient character systems.
Gaming • Information Technology • Mobile • Software • Esports
Designs, balances, and implements gameplay systems including progression, economies, rewards, stats, and game modes. Tunes systems using feedback, metrics, and playtests; analyzes systemic outcomes; documents design logic and balancing guidelines; and collaborates with engineering, art, production, and design teams. The role supports player agency, emergent storytelling, meaningful trade-offs, and long-term engagement in a large-scale sports game.
Gaming • Information Technology • Mobile • Software • Esports
Design and implement AI systems for a AAA sports game using Unreal Engine 5 and C++. Build team-based decision-making, play selection, formations, tactics, positional awareness, and realistic player behavior. Optimize performance in multithreaded environments, collaborate with designers and animators, write tested code, conduct reviews, and mentor engineers.
Gaming • Information Technology • Mobile • Software • Esports
Manage and deliver a game area by partnering with design, engineering and art. Plan, prioritize, track progress, remove roadblocks, build Jira/Flow workflows, decompose long-term efforts into milestones, communicate roadmaps and risks, and maintain team structure and morale to meet quality and schedule goals.
Gaming • Information Technology • Mobile • Software • Esports
Design, implement, optimize, and maintain real-time rendering systems and tools in Unreal Engine. Own features from R&D through production, optimize GPU/CPU/memory for consoles and high-end PCs, collaborate with cross-disciplinary teams, mentor other engineers, and ensure visual quality and performance across characters, crowds, environments, lighting, VFX, and cinematics.
Gaming • Information Technology • Mobile • Software • Esports
The Gameplay Systems Software Engineer will design and implement C++ runtime systems for crowd and NPC simulation, collaborating with different teams to optimize and profile systems for real-time performance.
Gaming • Information Technology • Mobile • Software • Esports
Design and implement cinematic, real-time lighting in Unreal Engine to support narrative, gameplay, and cinematics. Collaborate with art, technical, and cinematic teams to translate references, optimize performance, maintain lighting pipelines and tools, and produce marketing/key art assets.
Gaming • Information Technology • Mobile • Software • Esports
Lead design, build, and operation of scalable multi-cloud and hybrid infrastructure and Kubernetes platforms. Implement IaC, GitOps, observability, SLI/SLOs, chaos engineering, incident response, security at platform layer, automation, and developer self-service while driving reliability practices across studios.
Gaming • Information Technology • Mobile • Software • Esports
Lead architecture and implementation of cinematic and narrative systems in Unreal Engine 4/5, including Sequencer, camera, animation, dialog, and editor tools. Own runtime systems, authoring workflows, performance optimization, and integration with Animation, Audio, and Design. Mentor engineers, define technical standards, and research new engine features to improve narrative production and creator workflows.
Gaming • Information Technology • Mobile • Software • Esports
As a Senior Gameplay Designer, you will lead a team to implement authentic sports gameplay, define visions, and collaborate on feature designs and testing.
Gaming • Information Technology • Mobile • Software • Esports
The Gameplay Design Director will lead gameplay design for development, mentor teams, and ensure high-quality sports video game experiences.
Gaming • Information Technology • Mobile • Software • Esports
The Senior Systems Designer will lead feature designs for player experiences, mentor junior designers, and collaborate with various teams to craft and execute the game's vision.
Gaming • Information Technology • Mobile • Software • Esports
The Senior Online Services Software Engineer will design, build, and maintain scalable online services for a AAA sports title, collaborating with cross-functional teams to enhance multiplayer experiences.
Gaming • Information Technology • Mobile • Software • Esports
Lead creation of high-quality, believable character assets: sculpting, texturing, and hair grooming. Work in Unreal Engine 5, assemble optimized assets, collaborate with animators and technical artists, and use industry tools (XGen, Ornatrix, Maya, ZBrush, Substance) while balancing visual quality and performance.
Gaming • Information Technology • Mobile • Software • Esports
Develop and own animation-driven gameplay mechanics—complex locomotion, physical duels, and foot-to-object interactions. Collaborate with animators, designers, and production to implement, optimize, debug, and iterate robust, performant animation systems and content-creation tooling to produce authentic, responsive character animation.
Gaming • Information Technology • Mobile • Software • Esports
Responsible for building multiplayer experiences in Unreal Engine 5, solving networking challenges, and mentoring team members.
Gaming • Information Technology • Mobile • Software • Esports
Define and lead the gameplay vision with the Creative Director; refine systems (3Cs, combat, AI, weapons, progression); communicate direction and feedback; work hands-on in-engine; set scope and priorities; guide and support multidisciplinary teams.
