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Blackbird Interactive

Character Artist

Posted 18 Days Ago
Be an Early Applicant
In-Office or Remote
Hiring Remotely in Vancouver, BC
Mid level
In-Office or Remote
Hiring Remotely in Vancouver, BC
Mid level
The Character Artist will create and develop character art for a first-person narrative thriller, ensuring technical compliance and collaborating with creative leads and the team.
The summary above was generated by AI
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is seeking a passionate Character Artist to join our team on an upcoming first-person narrative thriller.

Do you have a broad range of creative and technical experience creating and implementing characters in Unreal Engine 5? Are you skilled at creating art under a strong technical brief? If so, we’d love to hear from you!

At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing the second installment of a new IP.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Please include a link to your portfolio with your CV.

Responsibilities

  • Create and develop character art using Unreal Engine 5 and Metahuman
  • Work with the Creative Leads to author immersive content for an FPS game
  • Problem-solve and support tools and tech development to achieve visual and performance targets in engine
  • Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments
  • Ensure assets meet technical requirements for Unreal Engine 5
  • Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems
  • Document tools and production pipelines in a clear and understandable way

Requirements

  • 2+ years of proven gameplay development experience
  • Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle
  • Excellent communication and presentation skills
  • Experience with Unreal Engine 5 and Metahuman
  • Demonstrated experience with Zbrush, Substance, and other character art tools

Pluses

  • Technical character set up skills a plus 
  • Some understanding of vertex animation and mesh morph targets

Top Skills

Metahuman
Substance
Unreal Engine 5
Zbrush
HQ

Blackbird Interactive Vancouver, British Columbia, CAN Office

Vancouver, British Columbia, Canada

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